Certain titles gained popularity among the VTuber community and became almost industry standards as a result. Since the 2018 VTuber boom, most creators live stream gaming content as an easy way to connect with viewers through their chat. Video games have been a popular topic for YouTubers since the rise of Let's Plays in 2007. With these shared attributes, it is easier for VTubers to reach an audience with set expectations and collaborate with other creators. Especially for members of large-scale agencies, the talent is expected to have some degree of singing talent as well as an aptitude for gaming. While VTubers can engage in a wide range of content, they tend to fall into the category of variety streamers. In 2021, the increase of accessible modeling and motion capture software made it easier than ever for creators to transition into the role of VTuber. The year saw the rise of more English language VTuber agencies, such as VShojo in the United States and the HololiveEN branch. By the end of 2019, many of these companies started international branches in Indonesia, South Korea, and China.īy 2020, the number of active VTubers surpassed 10,000. Future major VTuber agencies, such as Ichikara Inc.'s Nijisanji and Cover Corp's Hololive Production, started building up their activity. In 2018, the number of VTubers doubled within a two month period. After the success of new VTubers Kaguya Luna and Mirai Akari in 2017, the trend saw a major uptick in activity. In 2016, Kizuna AI made her debut and first coined the term "virtual YouTuber." Within her first year, Kizuna reached 2 million subscribers, proving to many the viability of this content creation style. The trend picked up in 2014, with VOCALOID weather girl Airi getting her own motion capture show and the creation of Eilene's first YouTube channel, which would eventually host Mirai Akari. In June 2011, vlogger Ami Yamato began posting blogs with an animated avatar speaking directly to the camera. Visual Novel Producer Nitroplus began uploading YouTube videos using a 3D animated model of their mascot, Super Sonico. The earliest occurrence of a computer-generated avatar dates back to February 2010. Vtuber Historyīefore coining the term "virtual YouTuber," the practice's conceptual predecessors began in the early 2010s. As a result, the trend gained widespread appeal as a form of escapism and a platform for unique parasocial relationships. Many creators have elaborate backstories, otherworldly or animal characteristics, and magical properties not possible in the real world. Most VTubers models use Japanese animation aesthetics in their designs regardless of their regional origin.ĭue to their virtual platform, VTubers can transcend the constraints of real-world gender, sex, and even physical limitations. The trend began in primarily Japanese-speaking online circles but has achieved global recognition and popularity. VTubers, or virtual YouTubers, are online entertainers who use computer-generated avatars to deliver their content.
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